One of the characteristics that defines postmodern work is the concept of breaking the fourth wall, a "practice" which consists of breaking the so called wall between the spectator or viewer and the piece of work being shown.
This concept follows the phylosophical ideologies of Denis Diderot but the fourth wall illusion is often associated with naturalist theatre of the mid 19th century.
As mentioned, the fourth wall is the immaginary wall at the front to a stage in a traditional three wall box-ste, through which the audience sees the play. This concept applies to any from of entertainment, including books, comics and videogames in which the charachters talk directly to the reader or player.
When we talk about comic books, the character most famous for breaking the fourth wall is Marvel's Deadpool:
As mentioned, the fourth wall is the immaginary wall at the front to a stage in a traditional three wall box-ste, through which the audience sees the play. This concept applies to any from of entertainment, including books, comics and videogames in which the charachters talk directly to the reader or player.
When we talk about comic books, the character most famous for breaking the fourth wall is Marvel's Deadpool:
Other than being a generally complex character, despite being famous for his outgoing, annoying and at times rude personality, Deadpool and the storyline that follows him faces other deep concepts such as death and how man reacts to it, self-awareness and the descovery of one's true nature and reason of existance, self-conflict and awareness of ones flaws, and the multiverse theory.
Here are some examples:
In animation we see the breaking of the fourth wall in the Loony Toons short "Duck Amuck", in which Daffy Duck, the protagoinst is forced to adapt to the constantly changing scenerey that the animator creates.

.jpg)







